Below are some examples of the matte paintings I was involved in creating, used in cutscenes and ingame (window views).
I was responsible for part of the modelling, all of the composition, lighting, lookdev and rendering (VRay) before they were handed off to concept art for final paintover; I was also responsible for developing the ingame rendering implementation in collaboration with a rendering programmer.
I was responsible for final implementation of all matte paintings in the game.
I also wrote an article for the Vertex3 eBook (via artbypapercut) covering the matte painting work I did on Alien:Isolation in collaboration with Tomasz Stachowiak. You can download it here